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3D Modeling - Basic

Learning Outcomes

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LO1: Maya Interface, Setups, and Configurations
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LO2: General tools: Translate, Rotate, Scale, Use Manip
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LO3: Object and Component Mode
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LO4: The Outliner
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LO5: Understanding Basic Shapes and Geometry
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LO6: Working with Curves and Paths
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LO7: Duplication techniques
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LO8: Parents and Groups
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LO9: Understanding Scale and Proportions
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LO10: Texturing/using Texture Mapping
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LO11: Analyzing and Critiquing Lighting
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LO12: Understanding Camera Basics
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LO13: Creating Simple Geometries
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LO14: Understanding Structural Elements
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LO15: Incorporating Real-World Detail
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LO16: Using Advanced Modeling Techniques
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LO17: Understanding Material Types
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LO18: UV Mapping and Unwrapping Basics
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LO19: Analyzing and Critiquing Lighting
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LO20: Rendering

Learning Topic and Activities

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