Learning Outcomes
LO1: Maya Interface, Setups, and Configurations
LO2: General tools: Translate, Rotate, Scale, Use Manip
LO3: Object and Component Mode
LO4: The Outliner
LO5: Understanding Basic Shapes and Geometry
LO6: Working with Curves and Paths
LO7: Duplication techniques
LO8: Parents and Groups
LO9: Understanding Scale and Proportions
LO10: Texturing/using Texture Mapping
LO11: Analyzing and Critiquing Lighting
LO12: Understanding Camera Basics
LO13: Creating Simple Geometries
LO14: Understanding Structural Elements
LO15: Incorporating Real-World Detail
LO16: Using Advanced Modeling Techniques
LO17: Understanding Material Types
LO18: UV Mapping and Unwrapping Basics
LO19: Analyzing and Critiquing Lighting
LO20: Rendering
Learning Topic and Activities
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