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3D Modeling - Intermediate

Learning Outcomes

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LO1: Basic topology
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LO2: Image planes for the models
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LO3: Blocking using Simple Geometries
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LO4: Modeling Details
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LO5: Review and Improve your models
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LO6: Organize by grouping your models
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LO7: Downloading Textures Safely and Legally
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LO8: Understanding file types
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LO9: UV Planar mapping
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LO10: Applying textures using Hypershade
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LO11: Create a turntable animation
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LO12: Applying a HDRI texture using skydome
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LO13: Render using Arnold
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LO14: Rendering individual frames simultaneously
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LO15: Compose it in a Video editing software
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LO16: Body structure
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LO17: Bone anatomy
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LO18: Human body proportions
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LO19: Bone structure, muscle flow, and joint articulation
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LO20: Joints Proportions
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LO21: Head proportions and face structure
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LO22: Head anatomy
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LO23: Complex shape and Structure
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LO24: Volume, Texture and Flow
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LO25: Detailed, stylized accessories
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LO26: Seamless texture application
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LO27: Organizing UV layouts
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LO28: Review and Improve your texture
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LO29: Navigation / UI
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LO30: Apply realistic textures and effects
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LO31: Paint detailed textures using layers, brushes, and materials
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LO32: Add fine surface details using height maps and normal maps
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LO33: Diffuse, normal, roughness, and specular maps
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LO34: Importing and connecting
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LO35: Clean topology, and creating efficient UV layouts
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LO36: Creating joints
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LO37: Organizing names
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LO38: Paint weighting
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LO39: Review and Improve your Rigs
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LO40: Curves for the rigs
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LO41: Implement FK and IK Systems
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LO42: Precise character manipulation
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LO43: foot roll, heel lift, toe pivot, and ankle movement
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LO44: including parent, point, orient, scale, aim, and pole vector constraints
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LO45: Spine movement, flexible deformation
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LO46: Linked movement, eye tracking
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LO47: Proper constraints, and pole vector controls
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LO48: FK chains, attribute-driven curl controls, and set-driven keys
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LO49: Establishing connections between nodes
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LO50: Distance Measurement , Multiply/Divide Node , Stretch Control
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LO51: Parent Constraint , Space Switching , Blend Colors Node
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LO52: Locator Control , Parent Constraint , Global Adjustment
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LO53: Arnold Rendering

Learning Topic and Activities

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